﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace XNADota.Graphics
{
    public class RenderUnit
    {
        public VertexDeclaration VertexDeclaration;
        public DynamicVertexBuffer DynamicVertexBuffer;
        public IndexBuffer IndexBuffer;
        public Matrix World;

        public int VerticesCount;
        public int TriangleCount;
    }
}
